Not Sure If Brilliant or Merely Pedestrian: Toward a Rhetoric of the Meme by Phill Alexander

Image of Captain America with the caption 'hey, I got that reference!'

Figure 33: Even Captain America gets it (from QuickMeme).



REFERENCES


Amato, Joe. (1992). Science-literature inquiry as pedagogical practice: Technical writing, hypertext, and a few theories, part I. Computers & Composition, 9(2), p. 41-54.

Aristotle. (350 BCE). Poetics. Available online: http://classics.mit.edu/Aristotle/poetics.html

Baudrillard, Jean. (1994). Simulacra and simulation. Ann Arbor: U Michigan P.

Blackmore, Susan. (2000). The meme machine. New York: Oxford UP USA.

Blackmore, Susan. (2008). On memes and temes. TED. Available online: http://www.ted.com/talks/susan_blackmore_on_memes_and_temes.html

Bogost, Ian. (2012). Alien phenomenonology: or What it’s like to be a thing. Minneapolis: U Minnesota P.

Dawkins, Richard. (1976). The selfish gene. London: Oxford University Press.

De Certeau, M. (1993). Walking in the city. During, S (Ed). The cultural studies reader (3rd ed). New York: Routledge, 156-163.

Dubisar, Abby and Jason Palmeri. (2010). Palin/pathos/Peter Griffin: Political video remix and composition pedagogy.” Computers and Composition, 27(2), 77-93.

Fuller, Matthew. (2004). Media ecologies. Boston: MIT Press.

Heylighen, Francis. (2004). What makes a meme successful? Selection criteria for cultural evolution. CLEA. Available online: http://cogprints.org/1132/1/MemeticsNamur.html

Jenkins, Henry. (2006). Fans, bloggers, and gamers: Exploring participatory culture. New York: NYUP.

Jenkins, Henry. (2008). Convergence Culture. NY: NYUP.

Johnson, Robert. (1998). User-centered technology: A rhetorical theory for computers and other mundane artifacts. Albany, NY: State University of New York Press.

Johnson, Robert. (2010). The ubiquity paradox: Further thinking on the concept of user centeredness. Technical Communication Quarterly, 19(4), 335-351.

Kaptelinin, Victor and Bonnie Nardi (1996). Acting with technology: Activity theory and interaction design. Boston: MIT Press.

Summers, Sarah. (2010). Twilight is so anti-feminist that I want to cry:” Twilight fans finding and defining feminism on the world wide web. Computers & Composition, 27(4), 315-323.

Tanaka, Yuzuru, Kimihito Ito and Daisuke Kurosaki. (2004). Meme Media Architectures for Re-editing and Redistributing Intellectual Assets over the Web. International journal of human-computer studies, 489-526.

Williams, Bronwyn. (2008). Which South Park Character Are You?:β€– Popular culture, literacy and online performances of identity. Computers & Composition, 25.1, 24-39.