I’ve been working on the technical aspects of a new class (well, new to me and to our program, anyway) on game usability and UX. Today I built two student assignments that will be play[…]
Category: games
Day 339: On Game Addiction
Anytime the topic of video game addiction is discussed, it’s prudent to start with the definition of addiction itself as the starting point. This is where the first issue comes to light: there are varied[…]
Day 319: Leaving a Scene
We often talk about fandoms in academia, or “communities.” We also like to catalog how they form and how some essentially die. What we haven’t looked at much at is migration. What happens when a[…]
Day 310: Penta
A few weeks back, I posted a few videos of how to make face graphics for WWE 2K18. Today, instead of posting an extensive discussion, I wanted to show a few of the PNGs I[…]
Day 303: Thanksgiving cometh
Tomorrow I’m going to do the cheesy “what I’m thankful for” post, but for today, I wanted to share my sentiments as an “Indian” on Thanksgiving. For those who don’t know the actual history of[…]
Day 294: What the WWE Network pay model can inform us about games and game pricing
I had a candid talk with my students about game pricing this last week. Some of my reflection on this appears in my post on arcades from a few days ago, but let me review[…]
Day 292: Revisiting an Old Post about Arcades (with revisions)
Arcades started in America in the 1970s, but they didn’t gain mainstream appeal until the early 80s after the wide release of Pacman, Centipede and Space Invaders. These were large areas in malls filled with[…]
Day 278: One more WWE texture parade
The half-skull I made didn’t come out bad, but I realized once I saw it in game that what I really wanted was a half skull that was split vertically. So here’s part 3 of[…]
Day 264: Be. Like. No. One.
To open this post, the “teaching rhetoric of advertising” part of me just wants to make sure anyone reading my blog who hasn’t seen this amazing WWE 2K18 commercial has the chance: From a branding[…]
